![]() But this provides information of how the car is moving under you, cues for weight shift.Įach car has its own chassis, suspension simulation and due to difference in geometry for each of them, this will make FFB from one car to the other feel different also, You should also learn exactly how car setup changes alter the handling of the car and how they affect your driving technique, as well as the information you receive to through FFB.ĭid you know, ~50% of the car's turning is done by the pedals? Can be set between 0-40%, up to your personal preference or depending on if the track is bumpy or smooth.Can be set between 20-45% for Logitech/Thrustmaster wheels, this is the force reduction applied when moving at speed, so the signal isn't clipped when there is high load at higher speeds.To figure out the correct value, your wheel should not oscillate on the straights, but correct itself and realign upright, and be free enough for fast corrections with low resistance.Lut file, this must be set to 0% for linear signal. Value between 65-90% can be set, personal preference or set it according to track.ini to to the same t file.īest ingame settings for most, lower end wheels after setting up. lut and the **ff_post_process.ini** into: `Documents\Assetto Corsa Competizione\Config`. lut readable for ACC & AC, name it anything. csv in documents which you can open with LutGenerator app, this will convert it into a. After the test is done it will make a.Let the wheel do it's test, it will move around for a few mins doing checks, make sure you do not touch the wheel or unfocus the wheelcheck window.Run the wheelcheck app and follow the max count setting in the screenshots on the page, and then select the dropdown as shown.Lut Generator - Deadzone removal & Accurate linear force feedbackĪll files + screenshots needed to do this can be find in the link above or downloaded here. Thank you for your time and help in advance.įFB. I'm looking for some directions so that I can start working from that and make variations if need be. I've messed with Damper from 0 to 50 to 100, also with Dinamic Dampening from 0 to 200 in increments of 50.Įverytime I google for FFB settings on G923 for ACC I don't see any settings of pro drivers who would try to make this as realistic as possible or the most competitive settings, instead just lots of tutorials based on personal preference. Feels like driving based more on visual queues than FFB. Sometimes, if the rear end steps out and I don't feel it I become a passenger and it takes me too long to react. Now in ACC the closest I've gotten I think was with: I like my FFB in Assetto Corsa where the oversteer and understeer feel predictable and manageable with these settings in content manager: I have a hard time replicating my AC settings in ACC. ![]()
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